Spell
NormalMagic Gate of Miracles
View:
2072
If you control 2 or more Spellcaster monsters: Change 1 Attack Position monster your opponent controls to Defense Position, then take control of it, and if you do, it cannot be destroyed by battle.
Magic Gate of Miracles — Power Evaluation
Final Score: 61 ± 5 · Confidence: High
- Intrinsic: 60 · Deck: 62 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Utility
Why it scores here
Magic Gate of Miracles excels as a going-second disruption tool in Spellcaster decks, delivering powerful board control by stealing an opponent's monster and preventing its destruction. However, its activation requirement of 2+ Spellcaster monsters limits accessibility to dedicated Spellcaster shells, and its lack of card advantage generation—combined with spell speed restrictions—caps its overall power. The strong deck fit across 21 distinct Spellcaster-focused archetypes (primarily Dark Magician, Endymion, and Mythical Beast) and the high average copies run per deck (1.89) confirm its practical utility within those homes, yielding a mid-60s score that reflects specialized strength rather than generalist power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Requires 2+ Spellcaster monsters to activate, limiting it to Spellcaster-heavy decks; runs in 44 decks across 21 archetypes at 1.89 average copies, with 17 decks running the full 3-copy maximum (observed) |
| Combo & Conversion | 25 | Card text shows no inherent combo generation or board extension; serves as a one-time control spell without chaining into further plays (verified) |
| Resource Economy | 55 | Uses one card resource without generating card advantage or GY refuel, functioning as a board-control trade rather than advantage generator (inferred) |
| Effect & Interaction | 75 | Steals one of opponent's monsters and grants battle destruction immunity, providing strong going-second disruption and board denial; top partners include Selene (47.7% co-deck rate) and Link synergy cards (43.2%) (observed) |
| Material Utility | 10 | Normal Spell card cannot serve as monster material and has no text indicating Spell-as-material synergy (verified) |
| Resilience & Flexibility | 40 | One-time Spell effect vulnerable to pre-activation negation or disruption of Spellcaster setup; stolen monster can still be targeted or removed by opponent effects (inferred) |
| Deck-Building Efficiency | 65 | Requires 2+ Spellcaster enabler condition but sits cleanly in Spellcaster decks at 1.89 average copies; 63.6% of decks running it use control/go-second gameplay type 7 (observed) |
Calculation
Weight profile: Primary role: Board breaker / Going-second. Intrinsic ≈ 60, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Powerful board control through stealing and battle-destruction immunity
- Strong integration across 21 distinct Spellcaster-focused archetypes
- High demand within intended shells (1.89 average copies, up to 3-copy in 17 decks)
- Excellent synergy with Spellcaster support cards (Selene, Endymion suite, Mythical Beast)
- Reliable going-second disruption in Spellcaster mirrors
Weaknesses
- Requires 2+ Spellcaster monsters to activate (dead without setup)
- Generates no card advantage or combo value
- Spell Speed 1 cannot respond to opponent plays
- One-time effect with no persistence once activated
- Heavily restricted to Spellcaster-focused decks; poor generality outside theme
Counters / choke points
- Negation effects (Ash Blossom & Joyous Spring, Effect Veiler, Gamma) stop activation
- Pre-activation removal of your Spellcaster setup
- Monster-stealing mirrors in mirror matches
- Decks not vulnerable to theft (hand-trap heavy, removal-focused strategies)
Best use
Going-second board disruption and control. Decks: Dark Magician, Endymion, Mythical Beast, Gravekeeper's. Suggested copies: 2.
Evidence & gaps
- Verified: Card requires 2 or more Spellcaster monsters to activate (card description); Card steals one opponent's monster and grants battle destruction immunity (card description); Runs in 44 decks across 21 distinct archetypes, all Spellcaster-focused (decks_evidence); Top archetypes are Dark Magician, Endymion, Mythical Beast, Gravekeeper's (decks_evidence); Normal Spell card cannot serve as monster material (card type)
- Observed: Average 1.89 copies per deck with maximum distribution of 3 copies in 17 decks (decks_evidence); Selene, Queen of the Master Magicians appears in 47.7% of decks running Magic Gate (top partner); I:P Masquerena and Accesscode Talker appear in 43.2% of decks (top partners indicating Link synergy); 63.6% of decks running this card use gameplay type 7 (control/go-second focused); Card consistently co-appears with core Spellcaster cards at 38.6%+ rates (decks_evidence)
- Inferred: Card functions as going-second board-breaker due to steal-and-lock effect (text + deck context); Spellcaster decks reliably meet 2+ Spellcaster activation condition, reducing setup risk (archetype analysis); Generic utility moderate (21 archetypes) but capped by Spellcaster requirement (narrow deck distribution pattern); Deck synergy exceeds intrinsic power due to strong fit in intended Spellcaster shells (high average copies and archetype diversity)
- Data gaps: No combos supplied — combo conversion evaluated purely from card text No guides supplied — role and usage context inferred from deck evidence alone No banlist token — assumed 3 copies (unlimited) in all formats No usage statistics (StatisticsCard) — archetype inclusion rates inferred from 44-deck sample only No Top Card ranking — competitive standing unknown outside provided deck sample No detailed rulings — edge cases rely on standard YGO mechanics






